Music Sample
Step right into the atmosphere of the ERAExperience by listening to this compilation while reading the post. It’s a taste of what you will hear in the game, once it’s accessible for everyone. The music, such as the background songs for the epilogue, the caves, dungeons and so forth and so on are mainly arranged by Milan Rang, a part from a few songs by Derk-Jan Karrenbeld. All the pieces are of the uttermost quality, since we want to take you on the perfect gaming experience. That said, this is still the internet and bandwidth is everything but unlimited, the reason the sample is half the quality of in game sounds.
Download ERA Sample Compilation (MP3)
Enemy Armies
You’ve been reading about the struggle – the endless battle – in which the New Age Alliance and The Arcane Order take their stand. But what we haven’t told you is that we created some third-party-threats, which we call Enemy Armies. They aren’t in the same way entangled in the story and history of Alva, but made their fair share of appearances in the past and beyond. As war has commenced, no one is left to keep these armies from rising, in effect making them stronger and more powerful over time, and that is a bad thing for everyone, whether you’re controlling synths or machines.
Nationalities
In ERA you’ll meet people with one out of four different nationalities and inherent with those one out of four races. They all originate from different places, but the war on Alva has brought them together. Even though the boundaries of the countries keep shifting, the four people nationalities still carry their specific marks:
- The first people you will encounter are Lewans, all part of a Celtic civilization. Their skin has no tan, but they do seem to have just that little bit of colour that separates them from the northern folks. Dublith is their capital.
- The more humid and warmer area’s of Alva are mostly populated by Sumni, the people with the dark skin that mostly live on the southern hemisphere. The biggest groups of Sumni make their way in and around the cities Barani, Roj and Nishati.
- Closer to the Dun’Aroon Wastelands you can find the human most alike to our Arabs. The captital of the Dal’Ahani is called Basra.
- Finally we have the race that populates the land up north, where the wind breezes colder and the rain falls harder. Where plants refuse to grow as big as anywhere else. The skin pale but rough, the latter is the same for their posture. If you like these mostly bald men, go towards Brunhilde, the cornerstone of their society,
Habitat of the Lewans
At some point you will arrive at Dublith, the harbor in the Celtic territory. Dublith is the Amsterdam on her most flourishing days during the Golden Century; magicians, artists, salesmen and thieves; their all present. The region around Dublith carries the name of Dublith County, under which an extensive network of Sewers lays till every corner of the area.
More north to Dublith County is Hawkswood, a large forest with many mysteries. Viridia Vale has a lot of agriculture and Shadowfall Forest is densly packed with flora in particular. Below you can see the Celtic territory in a schematic manner:


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